best deck in arena 6

Best deck in arena 6

Clash Royale players will face tougher opponents and unlock new cards as they move further down the ladder. This gives players the opportunity to develop decks that fit their playstyle and allows them to play without having to depend on popular cards that they may or may not enjoy playing. The decks below will help best deck in arena 6 struggling to make it out of Arena 6. Hog Rider is a fast and easy win condition to build around and support.

This is the second guide in the Arena Rush series. This is where the Meta begins to take an effect on decks , so you might like to unlock all the cards available now before you progress ahead. Best Arena 6 Decks has numerous win decks. The win condition is the main damage dealer in the deck. Preferably attacking only buildings, win conditions should be strong enough to reach towers, dealing moderate damage, and have a reasonable elixir cost.

Best deck in arena 6

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Giant Tombstone avg 3. A maxed Golem has health, a little less than the level 13 King Tower. Clash Royale players will face tougher opponents and unlock new cards as they move further down the ladder.

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Try to pick two and cycle between them so you can avoid the beloved Clash Royale algorithm. The stats on this deck speak for themselves. The low average elixir gives the deck a super fast cycle which can win you tonnes of games. This is another solid deck that could carry you to higher arenas as well. Solid defensive cards. Great offensive cards. Air troops, ground troops, and two spells. What else would you need?

Best deck in arena 6

Once you come to arena 6 there are so many decks that can be used; here, I have made a top 15 winning decks. In arena 6 new great cards get to unlock, so you have more options to battle with. These cards are rocket, balloon, xbow, mortar, flying machine, and log. Average Elixir Cost: 3. Miner is effective against Spawner structures like Furnace, Barbarian hut, and Goblin hut.

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Solid, very tanky, and with the added benefit of death damage, Arena 6 Golem decks are easier to play than Balloon. Use Baby Dragon for defensive support and Skeleton Barrel for offensive support. The Giant can soak up plenty of damage and give troops behind it the leeway to rain down plenty of damage with the security of not being targeted by enemy troops and towers. A spin off version of the popular 2. Find out everything you need to know about this feature. This deck is a defensive powerhouse with cards that have the versatility to be played against many decks that can be thrown its way. Hog Bait Deck avg 3. A highly offensive deck. One of the easiest cards in the game to play with, the Giant has a decent kit. It deals a TON of damage if it connects, but getting it to connect is the hard part. Along with the Knight, use the Cannon to defend against ground troops. It has a fast movement speed. Fireball and Zap are some of the great spell combinations possible that can clean up after any failed pushes, with the Inferno Tower having great use for defense. The addition of X-Bow, Balloon, Mortar, and Skeleton Barrel adds a lot more options for your deck, making it both versatile and offense-oriented. The main point of this deck is to get as many hits on the opposing towers with the Goblin Barrel while distracting the tower and opposing troops with the Hog Rider and giving them reliable support with Musketeer and the Fire Spirit for ground and air swarming troops.

All of the decks listed will contain cards that must be unlocked by reaching Arena 6. You may not have access to some cards if you are unable to enter the Builder's Workshop. This deck has a high average Elixir cost, but this isn't something that make's the deck useless.

Hog Bait Deck avg 3. The Giant can soak up plenty of damage and give troops behind it the leeway to rain down plenty of damage with the security of not being targeted by enemy troops and towers. Hog Rider is a fast and easy win condition to build around and support. The Skeleton Army and Fire Spirit are useful in baiting out spells that can counter the Goblin Barrel, while cards like the Valkyrie, Musketeer, and Inferno Tower can really shine on defense. These are twelve decks that will get you to at least Royal Arena, if not further. Solid, very tanky, and with the added benefit of death damage, Arena 6 Golem decks are easier to play than Balloon. He is a Rare and therefore easy to level up. Balloon and Baby Dragon makes a nice push along with Minions. It has a fast movement speed. Baby Dragon takes care of swarms, while Musketeer provides decent tank killing and anti air. Fireball and Zap are some of the great spell combinations possible that can clean up after any failed pushes, with the Inferno Tower having great use for defense.

2 thoughts on “Best deck in arena 6

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