Blade and sorcery
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Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Become a powerful warrior, ranger or sorcerer and devastate your enemies. Get instant access and start playing; get involved with this game as it develops. Learn more.
Blade and sorcery
Blade and Sorcery is a medieval fantasy simulation sandbox game developed and published by French independent studio WarpFrog, made exclusively for virtual reality. Combat and environmental interactions are driven by full physics simulation. The game released in early access in Blade and Sorcery started development in as a multiplayer project in Unity called "Sorcering"; [2] a teleport-only game where the player fought waves of the undead using magic. The developer, KospY, had previously worked on mods for Kerbal Space Program and Fallout 3 which helped him learn Unity and how to program. This led to the decision of making a game that was a full physics simulation sandbox first and foremost, [4] the first of its kind in VR. The decision to add melee combat came afterwards, and grew organically when the physics simulation proved to be engaging and lend itself to innovative melee combat in VR. The original multiplayer concept design for Sorcering was abandoned when it became evident that high lag with physics made it unsatisfying to fight other players, instead of NPCS, and the small VR user base made it hard to justify a multiplayer only VR game. He used the extra time to rewrite the game's code from scratch, making the codebase easier to use and run faster. The new direction of the game would be a single-player game, focusing on melee and magic built on the physics simulation sandbox KospY had created.
The update is freaking huge and it's like a new game getting dropped on top of the game you know so well, so thanks for your patience on blade and sorcery -- let us cook!
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Blade and Sorcery is a medieval fantasy simulation sandbox game developed and published by French independent studio WarpFrog, made exclusively for virtual reality. Combat and environmental interactions are driven by full physics simulation. The game released in early access in Blade and Sorcery started development in as a multiplayer project in Unity called "Sorcering"; [2] a teleport-only game where the player fought waves of the undead using magic. The developer, KospY, had previously worked on mods for Kerbal Space Program and Fallout 3 which helped him learn Unity and how to program. This led to the decision of making a game that was a full physics simulation sandbox first and foremost, [4] the first of its kind in VR. The decision to add melee combat came afterwards, and grew organically when the physics simulation proved to be engaging and lend itself to innovative melee combat in VR.
Blade and sorcery
Home Discussions Workshop Market Broadcasts. Change language. Install Steam.
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There was indeed a lot testing, tweaking and refining in this process before the guys hit something that felt good. Combat and environmental interactions are driven by full physics simulation. This is not bugs or polish, this is more like actual main mechanisms of Crystal Hunt that prevent the game even being played through start to finish. View mobile website. With player feedback, I intend to improve the game and add new features throughout its Early Access, and with enough success it is my hope to ultimately evolve the game from a combat sandbox into something with more depth. Denny Dingus. Blade and Sorcery. Our estimated finish line has now shifted to approximately Q1 , but that could very easily become Q2 See More Content. GONZO ]. Learn somewhat advanced combat techniques to better live out a power fantasy of an unstoppable warrior. This led to the decision of making a game that was a full physics simulation sandbox first and foremost, [4] the first of its kind in VR. This task was challenging for the team because they had to imagine an entirely new environment from scratch, without relying too directly on real world references. Create widget.
Are You Playing? Rate Game. Taking full advantage of VR, the game allows total freedom in the way you fight and interact with the environment.
See all. Create widget. So that is what's going on in development. The new direction of the game would be a single-player game, focusing on melee and magic built on the physics simulation sandbox KospY had created. An effort was also made to incorporate environmental storytelling. Become a powerful warrior, ranger or sorcerer and devastate your enemies. Change language. The final game will also now include a "progression mode" for players who crave more traditional direction and motivation than a purely sandbox experience. View screenshots. Read more about it in the blog post. Is this game relevant to you?
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