Chiss ships
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They rapidly repair hull damage but only enough to make the ship functional. The Saracen is the most powerful ship to ever be put in production under the Chiss Ascendancy, so expensive that only two could be made. The Saracen is heavily armed with more than a thousand armaments installed on its hull, including plasma cannons and mass drivers for devastating affect. It also includes very powerful shields that share the same principle as the shields on the Zeus-class dreadnaught, one primary that soaks up most the damage, and a second one that kicks in when the primary shield goes down. The Saracen also features one weapon that is new to the Chiss Naval Force, Null-burst projector; the Null-burst projector is a weapon designed to fire off a burst of negative energy at a target ship and disable all its crew for hours, leaving them vulnerable for destruction. The downside is that the weapon can only be fired once every few hours, it's charge time is extremely long.
Chiss ships
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Fear me swine. The second is the systems operator, manning the Warhawk II's various attachments while scouting.
Its complement of 48 fighters usually consisted of a mix of Advanced Clawcraft, Nssis-class Clawcraft, Chiss Heavy Fighters and Chiss Recon Fighters, and also carried compliments of AirStraeker atmospheric assault craft and troop landing craft. These weapons are a mix of energy and particle damage, and unlike laser weapons that only burn upon impact, masers also exert physical force when they impact upon a target. When a maser weapon hits a target it may push them in the opposite direction, especially in combat with vehicles and starships in atmosphere or space. The target can use a defensive action to make a piloting skill roll against Moderate Difficulty to negate this. Yet, Grand Admiral Thrawn did procure and use a working model of cloaking device when he undertook his campaign against the New Republic.
The Chiss Star Destroyer somewhat resembled the m Victory -class Star Destroyer design still being used by the Galactic Federation of Free Alliances , but its gray hull was slightly longer and slimmer, giving it an aggressive, needle-shaped appearance. One distinct difference from most Star Destroyers was that the type lacked any obvious command superstructure, apparently in an attempt to deny attackers easy and visible targets. The most prominent feature was a large dome amidships, thought by Alliance observers to house cloaking equipment, but for the most part the planes of the armored hull were as blank as an expanse of duracrete, interrupted only by recessed weapons mountings. Like most Star Destroyer designs, the Chiss capital ships were powerful, but were also vulnerable to a concerted starfighter assault. Their precise capabilities are unknown, but the ships of the class were outfitted with Chiss versions of the range of equipment found aboard a typical Star Destroyer. The ships were outfitted with tractor beams projectors, ray shields , and particle shields , the last of which were capable of stopping a few kamikaze dartships but not an entire swarm on a suicide run.
Chiss ships
In a galaxy filled with beings and civilizations , their mystery has endured for years—and across two iterations of Star Wars canon. Part of the reason the Chiss are such a mystery to both us as Star Wars fans and the denizens of the galaxy far, far away is that their vast society exists in a region of the universe that is, for the most part, cut off from the reaches of the core worlds and the outer rim territories. Csilla, the heart of the Ascendancy and the homeworld of the Chiss, sits in the Unknown Regions: an area of space largely separated from what we know as the Star Wars galaxy by volatile spatial anomalies that made traversing there all but impossible for most ships. Even within the Unknown Regions, space travel and navigation were a risky business. Sky-walkers only usually have a career that lasts between the ages of around 8 and 13 before their ability to sense is almost entirely faded. Chiss society, aka the Ascendancy, is ruled by two main bodies: the Aristocra and the Military. The Aristocra is made up predominantly of nine major noble houses more on those later and handled the actual governance. The Defense Force, although itself controlled by governing articles from the Syndicure, was a fundamental aspect of Chiss culture, which prided itself on duty to the state through service.
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Description: The R "Lightning" Interceptor is designed for speed. Thread starter Orn'om Start date Aug 7, Tags cruiser heavy. Top Bottom. It is equipped with a host of laser cannons for this purpose. This makes it a perfect decoy during battles, and serves as a defensive support ship. However, the Warhawk II is far from a stealth ship. It's major weakness is its defenses. The ship is crewed by two, the first sitting in the forward cockpit and focusing on flying the craft while also firing the wing laser cannons. They are also equipped with an advanced communication system, enabling it to serve as a communications relay point for invasion forces. Hello there! Its troops on board act as marines and ground soldiers. Spectrum Lasers:. JavaScript is disabled.
Master Qui-Gon , more to say, have you? It is requested that this article, or a section of this article, be expanded. See the request on the listing or on this article's talkpage.
As a small frigate, it was capable of taking on and dominating corvettes and other small warships, though a destroyer would typically have it for lunch. Chiss Breacher Warship: Its missiles allow it to wreak havoc at range if its target is too fast for it. Swooping down soundlessly from the skies, the starfighter looses its homing fire-and-forget high explosive rockets to take down hardened positions, vehicles, or swathes of enemy personnel. Orn Update on this? This effectively allows you to shut down enemy ships or squadrons, however, unlike ion cannons, plasma Spheres were a sort of missile, so I decided to force them to take up both slots. However, the Warhawk II is far from a stealth ship. New posts. The drawback to this open design is the need for extensive weaponry to guard against boarding, or enemy ship's attempting to ambush the exiting starfighters. The vessel's maser weaponry is far more effective against ship hulls then a turbolaser, allowing it to decimate most fighters and small warships.
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