Elf dnd
Becoming physically mature by the age of 25 and emotionally mature at around[3] they are also famously long-lived, elf dnd of living more than half a millennium and remaining physically youthful. Possessed of innate beauty and easy gracefulness, they are viewed as both wondrous and haughty by other races in-universe; however, their natural detachment is seen by some as introversion elf dnd xenophobia. The offspring of humans and elves are known as " half-elves " among humans and in sourcebooks, and as "half-humans" among elves, elf dnd.
Timothy Linward. Published: Jan 5, The DnD Elf race draws on a rich history that can be traced back into European folklore. Comfortable in all DnD classes — and equally adept at wielding a sword, bow, or slinging fireballs — the Elf is a byword for fantasy, adventure, and mystery. When Tolkien adapted them into the Elves of Middle-earth, he retained their sinister side as well as their regal nature. Elves were ancient, mysterious, aloof and not always heroic. This archetype is used in the whole fantasy genre, including for DnD Elves.
Elf dnd
Elves , known in their own tongue as Tel-quessir [3] also Tel'Quessir [2] or Tel'Quess were a number of closely related, long-lived races that excelled in magic. Although individual Tel-quessir races exhibited a number of unique traits, there were some features which were common to all of the races. Elves tended to be fair and beautiful by human standards and graceful, though they were often frail as well. Usually, true elves were a naturally slender and athletic race. Often, elven hair was dark, either brown or black, with copper red or blond hair also found amongst wood elves, [16] although orange or even green hues were not completely unheard of. Elves commonly possessed strong but swiftly passing passions, being moved easily to laughter, anger, or misery and as quickly calmed. They were known for their impulsive behavior and, as a result, many races saw them as flighty or impetuous. However, elves were not as flaky as others might interpret them to be, and they were typically responsible despite their almost whimsical nature. Partially due to their long lifespan though not entirely, since many long-lived races acted differently , elves had difficulty taking some matters as seriously as other races, but when threats they recognize did arise, elves were strong friends and allies to those they were loyal to. Elves tended to make strong and uplifting friends. Most elves loved simple joys such as dancing, singing, footraces, or contests of skill. They had a natural aversion to that which they saw as uninteresting tasks and were fun-loving by nature.
Most live in isolated communities away from other races, though they still trade with them. Additionally, this partially came from many elven cultures' traditions of nomadic life, which required food to be easily preservable. Scientific Elf dnd.
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Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of and can live to be years old. Elves love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others' freedom as well as their own, and they are more often good than not. Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.
Elf dnd
Building an elf may seem like a daunting task. Not only are they notoriously elusive, the sheer number of choices can be overwhelming. Luckily, Fifth Edition has consolidated the many types into three distinct categories that help fans better understand these mysterious beings. Elves are known for their chaotic nature and belief in self-expression. No matter the circumstance, they remain free spirits. They possess an incredibly long lifespan, giving them adequate time to hone their skill of choice. However, their long, slow lives also leave them susceptible to grief. They may come across as aloof, but despite their outward coolness, elves feel things deeply. Their range of emotions is more extreme than that of humans and other creatures, meaning players who choose to build a character of this race have a lot to work with.
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Nearly any elf subrace works for the rogue, offering unique options depending on your racial traits. Players Handbook. Join a Game. Gust of Wind , Levitate. The elf was included as a player race in the 5th edition Player's Handbook Wood elves and Pallid Elves both get a Wisdom increase, and between Dexterity and Wisdom they make fine lightly-armored clerics. Tajuru elves are the most open to people of other races, seeing their skills and perspectives as valuable new tools for survival. Elves tended to make strong and uplifting friends. Trance: meditate for four hours instead of sleeping for eight hours. One extra cantrip may not seem like much since you already start with three, but cantrips are very powerful and an extra can do a lot to diversify your capabilities.
Appearing within the Player's Handbook, high elves are known for their cunning and magical capabilities, regardless of if a given elf is of a spellcasting class. While some of these elves are known for their haughty attitudes, believing in the superiority of elves, there are just as many who are known for their friendliness and are commonly found living among races other than elves.
Find your way! Dungeon Master's Guide. Copy and move characters between games. Sourcebooks 1st edition 2nd edition 3rd edition Version 3. Some of the other sub-races also have slight changes in different seasons, however most stay the same throughout the year. Article template. Greyhawk Monstrous Compendium Appendix. For the novel, see Evermeet: Island of Elves. Elves of the Mul Daya nation of Bala Ged are set apart from other elves by their relationship with the spirits of their elven ancestors. Elves love nature and magic, art and artistry, music and poetry. Tyler has a long-standing love for building characters and for game mechanics, and brings that enthusiasm to everything he creates. An elf typically claims adulthood and an adult name around the age of and can live to be years old. The grugach tend toward chaos and neutrality. Player's Handbook 4th edition. Almost all sub-races can have human skin tones however, and tend towards gold and silver hues.
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