ura zelda project

Ura zelda project

Posted 8 Nov by Squid.

BUt I was wondering - anyone that has any information if they can tell me. What did Nintendo actaully come up with before teh DD was scratched, and what was Zeth64's original content? Wikipedia says: "due to the failure of the 64DD, Ura Zelda was never released in its originally planned form" "Although it is often stated that Ura Zelda and Master Quest are not the same game, Miyamoto and Aonuma confirmed this in and , respectively". Any information would be great to hear. Basically an expansion pack bro. I'd watch Yuriofwind's Youtube videos, they are about the most information you're gonna get on the old Ura Zelda. As for the Zeth64 deal, I've seen sites containing information about that all over the web, just never really cared enough to check it out.

Ura zelda project

The Legend of Zelda series has always dabbled in alternate realities - mirror worlds, sunken pasts, waking dreams, futures that might have been. This is the story of one such lost future, a dream originally dreamt by the developers of The Legend of Zelda: Ocarina of Time, kept alive by a fervent underground community of fans, modders and artists. It's the tale of a version of Ocarina of Time which is, somehow, both a tangible fact and an eternally deferred Holy Grail, always quested for, never quite grasped - the reworked "Ura" edition that was once planned for release alongside the Nintendo 64's ill-fated 64DD peripheral, tantalising elements of which can still be uncovered on a Zelda 64 cartridge today. For its age, the 64DD was a fairly magical piece of kit, armed with internet connectivity backed up by a rudimentary gaming network, a real-time clock and support for rewriteable 64MB magnetic discs. But the add-on was a troubled project from inception, pegged for a launch only to wallow in development hell till , when it saw a limited release in Japan as part of a game subscription package. By the time the 64DD was fit for public consumption Nintendo was eager to be rid of it, and the combination of an eye-watering price and N64's relatively modest installed base led to an early retirement in February As with expensive failures in general, the 64DD casts a long shadow. Many of the games that were built for it found a new lease of life elsewhere - a quirky persistent world simulator known as Animal Forest eventually became Animal Crossing, while a creature breeding game called Cabbage supplied concepts for the best-selling Nintendogs on the DS. As for Ura Zelda, the boring account is that elements of the cancelled add-on were ultimately cobbled together into a secondary "Master Quest" for a Ocarina of Time remaster on the Gamecube, offering the same gameplay and areas as the vanilla game but with tougher, remixed dungeon layouts. You can try Master Quest out today on the 3DS , and as far as Nintendo is concerned that's pretty much the end of the story. But if there's one thing Zelda's perpetually rewritten fable of boy heroes, princesses and demon kings is proof of, it's that great stories never end.

In mid, a team of fans lead by environmental artist ZethN64 were working on a project which aimed at recreating what Ura Zelda might have been was in steady development until being spontaneously canceled by Zeth himself. Why delete ura zelda project entire thread?

However, due to the failure of the 64DD peripheral, the game was never released. During the early stages of development, two significantly different Ocarina of Time expansions were planned for the 64DD. One, titled Ura Zelda , would include alternate and more difficult dungeons such as the Unicorn Fountain and new enemies, while the other, Zelda Gaiden , would include a different overworld and an entirely new adventure. Ura Zelda was actually a patch for Ocarina of Time. The 64DD version was designed so that the original Ocarina of Time cartridge could be plugged into the main Nintendo 64 console while the Ura Zelda expansion disk would be plugged into the 64DD that sat underneath the console. Upon the insertion of the Ura Zelda expansion disk, the Ocarina of Time title screen would change slightly, adding a "DISK" icon to the right of the logo. The size of this patch was supposedly about megabytes, and due to the smaller maximum size of Nintendo 64 cartridges, the game could not otherwise be released on a cartridge.

Posted 8 Nov by Squid. After the release of Ocarina of Time, there was a lot of excitement for what 3D Zelda would be in the future. This would have worked by having an original OOT cartridge in the top alongside an expansion disk in the 64DD in order to access the new content. Since the 64DD was scrapped, they had to come up with an alternative way of delivering the two expansion to the fans that have been looking forward to them. It was basically the same game as vanilla Ocarina of Time but with the dungeons having altered puzzles and enemies.

Ura zelda project

However, due to the failure of the 64DD peripheral, the game was never released. During the early stages of development, two significantly different Ocarina of Time expansions were planned for the 64DD. One, titled Ura Zelda , would include alternate and more difficult dungeons such as the Unicorn Fountain and new enemies, while the other, Zelda Gaiden , would include a different overworld and an entirely new adventure. Ura Zelda was actually a patch for Ocarina of Time.

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Time is also a major factor. Zeth posted a series of teaser videos since pulled offline plus extracts from the mod's soundtrack. If you smashed a box, it would stay broken. Want more? By continuing to browse this site, you are agreeing to our use of cookies. They also claimed it was easy to port because it didn't use any of the 64DD advanced features. Long read: What might the ultimate character creator look like? Wishlisted My special power in Arco is running away. It seems it got made because they wanted something more substantial, not something easier. However, that's about all I can say regarding it for now. You can try Master Quest out today on the 3DS , and as far as Nintendo is concerned that's pretty much the end of the story. Was some of this extra content derived from Ura and Beta? It isn't as though we could just say, "I don't want to", and end it there. Similar to how Master Quest did it, Ura Zelda made changes to the original dungeons to make the puzzles a bit more different. The largest extent of work is visible in the concept phase of the project, including the game structure, story, map layout and concept art.

The Legend of Zelda series has always dabbled in alternate realities - mirror worlds, sunken pasts, waking dreams, futures that might have been. This is the story of one such lost future, a dream originally dreamt by the developers of The Legend of Zelda: Ocarina of Time, kept alive by a fervent underground community of fans, modders and artists. It's the tale of a version of Ocarina of Time which is, somehow, both a tangible fact and an eternally deferred Holy Grail, always quested for, never quite grasped - the reworked "Ura" edition that was once planned for release alongside the Nintendo 64's ill-fated 64DD peripheral, tantalising elements of which can still be uncovered on a Zelda 64 cartridge today.

Beta Zelda , an ambitious and drastically different version of OoT planned for the DD that never saw the light of day. She is also one of the site administration team and helps out in whatever way she can. Zeth Alkar's hack, well, you can read what happened to it here. Ultimately, we recorded it on a limited edition disc that went to people who reserved The Legend of Zelda: The Wind Waker 6. Long read: What might the ultimate character creator look like? Even when I first played this game over 20 years ago, I always felt weird that Rauru was the only sage to give you a medallion without having completed a temple. Uploaded by A Golden Box on November 29, He also added that he believed that Ura Zelda will never see completion. Project Ura's programmer Sakura suffered a hardware failure, obliging her to make do with a Linux flashdrive. As with expensive failures in general, the 64DD casts a long shadow. People just want more of that. Yuriofwind's video on the subject. There are more than several differences when compared to the final release of Master Quest , in terms of puzzle difficulty and actor placement. BUt I was wondering - anyone that has any information if they can tell me.

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