Where is the halted stream camp in skyrim

It is the base of operations for bandits who hunt mammoths for their tusks and mammoth snouts. They also planned to use the spell Transmute Mineral Ore to turn the mine's iron ore into gold ore. The camp is surrounded by a log palisade with two gates, with a bone rattle- trap at the east entrance. An elevated walkway runs along the western and northern parts of the camp.

The first time you come here will probably be while helping Amren find his family sword. Every time I've taken his quest, it's brought me here. Not that that's a bad thing! Halted Stream Camp is a treasure trove of goodies. This bandit encampment is located north of Whiterun. This is a very straightforward bandit encampment, with several little secrets. You can always assault this place from the front gate, though if you take to sniping, like I do, you can climb the hill behind the camp and rain hell upon your enemies from above with a good bow and arrow.

Where is the halted stream camp in skyrim

Halted Stream Camp is a small iron mine and cavern located just northwest of Whitewatch Tower north of Whiterun. It has become a base of operations for poaching bandits. It has an exterior outpost overlain with a wooden fort and one interior zone, Halted Stream Camp. The camp is surrounded by a palisade wall, with the north side protected by a rocky hill. There is a gap in the palisade to the east with a rope strung set of bone chimes blocking quiet access. There is also an unlocked gate in the south wall. The bandits are poaching and butchering mammoths here as evidenced by a shack with a mammoth's skeleton. Four bandits keep watch over the camp, using raised platforms around the perimeter. One is on a raised platform to the south with an additional four iron arrows in a bucket, one sits on a bench next to the campfire, one sits on a chair on a raised platform to the southwest and the final one is normally on the highest level above the main entrance to the mine, to the north. On this level is also a grindstone and two barrels with two woodcutter's axes leaning against them. Entering through the eastern gap there is a wood chopping block on your right and a ramp up to the first platform on your left with an apprentice-locked chest underneath. In front of you is the shack used for butchering their kills. The shack only has a wall to the west with the other three completely open.

The mammoth can be harvested for another snout. Reply to: Draconys Ok. This is where I mined the hell out of some iron to increase smithing, the loss of time was worth it.

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Halted Stream Camp is a small iron mine and cavern located just northwest of Whitewatch Tower north of Whiterun. It has become a base of operations for poaching bandits. It has an exterior outpost overlain with a wooden fort and one interior zone, Halted Stream Camp. The camp is surrounded by a palisade wall, with the north side protected by a rocky hill. There is a gap in the palisade to the east with a rope strung set of bone chimes blocking quiet access. There is also an unlocked gate in the south wall. The bandits are poaching and butchering mammoths here as evidenced by a shack with a mammoth's skeleton.

Where is the halted stream camp in skyrim

It is the base of operations for bandits who hunt mammoths for their tusks and mammoth snouts. They also planned to use the spell Transmute Mineral Ore to turn the mine's iron ore into gold ore. The camp is surrounded by a log palisade with two gates, with a bone rattle- trap at the east entrance. An elevated walkway runs along the western and northern parts of the camp. There are mammoth bones and firewood scattered around as well as a woodchopping block , complete with woodcutter's axes. A locked apprentice-level chest is under the elevated lookout station in the southeast corner of the camp and a trapped apprentice chest is under the ramp at the north end of the palisade a spiked ball on a chain. There is a wooden pole shed in the center of the camp with a table and a tanning rack. A grindstone is at the north end of the walkway, above the entrance of the mine.

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There are several mammoth bones in the shack and hanging from the eastern roof strut is a rabbit. Behind this is a hidden area with an empty set of shelves on your right and a corridor under a wooden structure with barrels and crates along the length and a novice-locked chest against the south wall of the mine. Near the chest before, there is a wood chopping block with a free axe for easy access to firewood. The tunnel heads further down to the east. There are spikes in the bottom that may wound or kill anyone trying to use the pit as an entrance. There is a large pile of sacks along the edge in front of you and on your left a string of bones chimes hanging from the ceiling and a bench. Bandit 1 "Gotta have a sharp axe to cut through all that fat There is also a hidden, novice-locked chest under the main stairs through a wooden hallway. First up, one of the bandits should be carrying a unique axe, named Poacher's Axe. To the north of the shack is the campfire with two benches around it. The bandit should have a key for the locked gate you no doubt ran into, but if he doesn't for some reason, there is a lockpick nearby, with a handy pickaxe, just in case you didn't bring one. Read our Privacy Policy and Cookie Policy to get more information and learn how to set up your preferences.

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Across the cave from this hall, on the other side of the dead mammoth, is a corridor leading to the spike pit entrance. The bloodiest iron ever. I mean "iron". At the end of the corridor with all the iron, there's a wooden platform with a table containing a few potions and a lockpicks. There is also an unlocked gate in the south wall. Down the hill are three more bandits, scattered around the cave. Fortunately for me, there's one located in Castle Volkihar. The potions don't seem to respawn. Before adding a bug to this list, consider the following: Please reload an old save to confirm if the bug is still happening. Above the entrance, there's a small bag of gold you can grab from the platform leading back to the entrance. Behind the forge is a bag of gold you can take. Now, before you unlock the gate and go any further, there are 4 iron veins here, along with the alchemical ingredients fly amanita and, if I recall correctly, white cap. I have enlightened one person!

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