Cloud smash bros
July Major Tier List Update! This is a guide to using Cloud in Super Smash Bros.
Cloud also makes appearances in the Kingdom Hearts franchise. Initially appearing as a proud, yet arrogant and aloof swordsman who claims to be a former member of the elite paramilitary group SOLDIER, Cloud is hired by the insurgency group Avalanche as a mercenary to help them in their cause against the Shinra Electric Power Company. As Cloud's journey unfolds, he rediscovers his past and, alongside his childhood friend Tifa Lockhart and newfound friends within Avalanche, abandons his quest for power and fame in favor of fighting alongside his friends in order to defend their home planet of Gaia. Cloud made his Super Smash Bros. Ultimate as an unlockable character. Cloud first appears in the game Final Fantasy VII and is the first character the player can control directly.
Cloud smash bros
Cloud was confirmed on June 12th, and is classified as Fighter Takahiro Sakurai reprises his role as Cloud in all regions, albeit via recycled voice clips from Super Smash Bros. This makes him the first character to remain fully voiced in Japanese in all regions despite having an existing English voice actor. In Sephiroth 's reveal trailer , and as part of the version Cloud's already great movement was further improved from Smash 4 , with his jump squat being lowered to 3 frames and his already safe aerials receiving landing lag reductions, which improved his advantage state and combo game. Despite nerfs to his range, Cloud's hitboxes are still fairly large, especially those that utilize his Buster Sword , allowing him to outrange many characters in Ultimate 's roster. Cloud also possesses one of the best out-of-shield options in the game, with his Climhazzard making pressuring him and landing against him rather difficult. Cloud also retains Limit Charge which further improves his special moves when active. However, Cloud still struggles with an underwhelming grab game and an exploitable recovery. He also received drastic nerfs to some of his strengths from the previous game, most notably his specials, some of which deal less knockback, and Limit Break, which now only lasts up to 15 seconds, forcing Cloud to be more cautious when using it. Cloud's ability to kill is also less consistent due to the nerfs to Limit as well as his down aerial no longer being a reliable combo starter. Overall, Cloud is still considered a strong character as he still retains many of his key advantages from Smash 4. While he saw few results at the start of Ultimate 's metagame, his representation has since grown tremendously thanks to the efforts of Sparg0 , who went on to become one of the best players in the world. Cloud is a middleweight swordsman, tied with Mii Swordfighter at units of weight.
It has very quick startup, propels Cloud a good distance forward, launches opponents vertically, and significantly lowers his hurtbox, cloud smash bros. However, like forward tilt, it is easily punished when shielded or avoided. As of update
Cloud is a veteran fighter in Super Smash Bros. Ultimate , first playable in Super Smash Bros. His return was confirmed at the E3 Conference on June 12th, With the exception of the third method, Cloud must be fought and defeated on Midgar. Cloud was heavily nerfed in the transition to Ultimate, presumably due to his status as one of the best characters in the previous title. Perhaps the most severe change to Cloud is the timer established to Limit, which necessitates very effective management of it when active, which can be an extreme detriment when recovering or landing a finishing blow, as well as the changes to Limit Charge, as Cloud can lose some of his Limit if he is attacked while charging.
Alternate Costumes. Cloud's neutral move is the Blade Beam. This move sends out an energy slice from Cloud's sword. It has wide range and can be used in both air and on ground but is more powerful on the ground. The Limit Break version hits multiple times. Cloud's side special is another move utilising his sword.
Cloud smash bros
Cloud is a veteran fighter in Super Smash Bros. Ultimate , first playable in Super Smash Bros. His return was confirmed at the E3 Conference on June 12th, With the exception of the third method, Cloud must be fought and defeated on Midgar. Cloud was heavily nerfed in the transition to Ultimate, presumably due to his status as one of the best characters in the previous title. Perhaps the most severe change to Cloud is the timer established to Limit, which necessitates very effective management of it when active, which can be an extreme detriment when recovering or landing a finishing blow, as well as the changes to Limit Charge, as Cloud can lose some of his Limit if he is attacked while charging. However, due to universal changes Cloud's aerial game is still powerful due to reduced landing lag, as well as the buff in movement speed adding to his excellent mobility. The reintroduction of directional air dodging slightly alleviates his poor horizontal recovery and allows him to avoid pressure easily. Finally, his Special Moves were buffed to be given more utility, most notably Blade Beam and Climhazzard.
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A one-handed body slam. Even though Cloud has many playstyles applicable to him, the combination of all of the traits above make him a fundamentals-oriented character most of the time, much like Ike , Lucina and Palutena. Crossing Swords. The most notable of these is his inconsistent KO potential, which is due to his very small number of easy-to-land KOing options outside of his Limit Break special moves. Down aerial's late hitbox can be used to escape juggling directly from below him, but its otherwise narrow hitbox allows opponents to hit Cloud laterally. Cloud's strengths include highly disjointed range thanks to his Buster Sword , surprisingly fast attacks relative to his range and power, and quick overall mobility. When the Limit Gauge is charged, each special move is enhanced, and the down special changes from Limit Charge to Finishing Touch. Although Cloud also possesses an abundance of strong finishers, his KO potential is somewhat inconsistent. The move hits on frame 14 but has very high ending lag and almost no shieldstun due to its abysmal damage output. We are listening to our users' valuable opinions and discussing how to act on them.
This guide will lay out everything an up-and-coming Cloud player needs to know to succeed in Smash Ultimate.
Cloud's special moveset also offers interesting options. Tier List. Timing of Ad Display. Cloud appears as a newcomer in Super Smash Bros. Blade Beam is a projectile with good range and activity, making it useful for forcing approaches, though it gets weakened over the duration and has rather high endlag, which hampers its otherwise useful utility. We are listening to our users' valuable opinions and discussing how to act on them. Cloud was confirmed on June 12th, and is classified as Fighter Cloud's up air thrusts his sword upwards parallel to the ground, covering a wide area on both sides of Cloud's head. Up aerial has a rather large hitbox, overall decent speed, a long duration, and decent damage and knockback; altogether, these traits make it effective at juggling and denying landings. Cloud also makes appearances in the Kingdom Hearts franchise.
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